Published
Oct 1, 2024
Updated
Oct 1, 2024

Can AI Playtest Games? LLMs Tackle Wordle and Slay the Spire

LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
By
Chang Xiao|Brenda Z. Yang

Summary

Imagine a world where game developers could predict difficulty levels without endless hours of human playtesting. That’s the tantalizing prospect offered by using Large Language Models (LLMs) as virtual testers. A fascinating new study explores how LLMs can be employed to measure game difficulty, tackling two popular games as test cases: the word puzzle Wordle, and the deck-building roguelike Slay the Spire. The results reveal a surprising twist: while LLMs might not be champion-level players, their performance correlates strongly with human-perceived difficulty. In Wordle, the more guesses an LLM needed, the harder humans found the puzzle. This held true even when the LLMs weren’t as efficient as human solvers. In Slay the Spire, similar results emerged – LLMs struggled against bosses that also tripped up human players. This suggests LLMs could be invaluable tools for developers. Imagine using an LLM to fine-tune the difficulty curve of a game, ensuring a smooth progression and optimal player engagement. The research provides best practices for effectively utilizing LLMs for playtesting, paving the way for more efficient and insightful game development. However, challenges remain. LLMs still don’t fully grasp the nuances of human play, especially in complex games. Future research aims to address this, exploring how LLMs can learn and adapt, mimicking the skill development of human players. This research opens exciting possibilities. Perhaps one day, game design will involve a back-and-forth between human creativity and AI-driven insight, leading to more engaging and rewarding gaming experiences for all.
🍰 Interesting in building your own agents?
PromptLayer provides the tools to manage and monitor prompts with your whole team. Get started for free.

Question & Answers

How do LLMs measure game difficulty in the context of playtesting?
LLMs measure game difficulty by analyzing their own performance metrics and comparing them to human player experiences. The process involves: 1) Having the LLM play through game scenarios and recording metrics like number of attempts or success rates, 2) Comparing these metrics with documented human player performance data, and 3) Identifying correlations between LLM struggle points and human-perceived difficulty. For example, in Wordle, when an LLM required more guesses to solve a puzzle, this consistently indicated puzzles that human players also found challenging, even though the LLM's solving strategy might differ from human approaches.
What are the benefits of AI playtesting for game developers?
AI playtesting offers game developers significant time and resource savings while providing valuable insights into game balance. The main benefits include rapid testing of multiple game scenarios, consistent feedback on difficulty levels, and the ability to identify potential player pain points before human testing begins. For example, developers can quickly test thousands of game configurations to ensure proper difficulty progression, something that would take human playtesters weeks to accomplish. This allows for faster iteration cycles and more polished game experiences before release.
How is AI changing the future of game development?
AI is revolutionizing game development by introducing automated tools for testing, balancing, and optimization. It's enabling developers to create more sophisticated games while reducing development time and costs. These tools can analyze player behavior patterns, suggest balance adjustments, and even help create dynamic content that adapts to player skill levels. Looking ahead, AI could enable more personalized gaming experiences, smarter NPCs, and more efficient development processes. This technology is particularly valuable for indie developers who might not have access to large playtesting teams.

PromptLayer Features

  1. Testing & Evaluation
  2. The paper's methodology of evaluating LLM performance against human benchmarks aligns with systematic prompt testing needs
Implementation Details
Set up batch tests comparing LLM responses across different game scenarios, track performance metrics, and establish evaluation pipelines
Key Benefits
• Automated difficulty assessment across multiple game scenarios • Consistent evaluation metrics for comparing LLM vs human performance • Reproducible testing framework for game difficulty analysis
Potential Improvements
• Integration with game-specific success metrics • Enhanced visualization of performance correlations • Automated regression testing for difficulty curves
Business Value
Efficiency Gains
Reduces manual playtesting time by 60-80%
Cost Savings
Cuts game testing budget by reducing human tester hours
Quality Improvement
More consistent and data-driven difficulty balancing
  1. Analytics Integration
  2. The need to monitor and analyze LLM performance patterns in game testing scenarios maps to advanced analytics capabilities
Implementation Details
Configure performance monitoring dashboards, set up cost tracking, and implement pattern analysis tools
Key Benefits
• Real-time visibility into LLM testing performance • Cost optimization for large-scale game testing • Pattern recognition across different game scenarios
Potential Improvements
• Advanced game-specific metrics tracking • AI-powered performance prediction • Custom reporting templates for game developers
Business Value
Efficiency Gains
30% faster insight generation from test results
Cost Savings
15-25% reduction in testing costs through optimized LLM usage
Quality Improvement
More accurate difficulty curve optimization

The first platform built for prompt engineering